The competition is over but the page is left here for the future reference.
Submissions should be made with the final submission form.
Submission forms for eliminations and finals will be published separately.
Submissions deadlines:
Since installation of different dependencies can be a painful process we decided to use Docker and delegate the work to competition participants. The submission form will ask you for download link(s) for your submissions for each track. A submission should be a zip titled $TeamName_track1.zip, or/and $TeamName_track2.zip depending on which tracks you want to participate in. When participating in both tracks with only one agent please submit only one archive: $TeamName_track1n2.zip . The archive should contain a single directory named just like the zip.
$TeamName_track1n2 directory itself should contain:
Docker build should expect additional files in the submission directory and we expect they will be copied and used by the script (please do not suply them with the submission):
Sample submission can be found here
Original Doom resources (e.g. textures) are contained in doom2.wad file. Since we cannot legally distribute doom2.wad file by default vizdoom uses freedoom2.wad which is included with the package. If you wish to use doom2.wad on your side you must obtain it by yourself. When running the agents we will add doom2.wad to the directory with the Dockerfile so you can copy it inside the Docker e.g.:
COPY doom2.wad /usr/local/lib/python3.5/dist-packages/vizdoom
The games (or at least the initialization) will be hosted by a separate vizdoom process which won't take part in the game as a player. The host will enforce any constraints and requirements like map number, crouching prohibition or game flags so you don't need to worry about them.
We have prepared two wrapper scripts which will build and run docker images with agents and the host that can be found on the github repository.
To build and launch chosen container run:
DIR=host # or any other directory with Dockerfile
# Builds a docker image named cig2017_${DIR}
./build.sh ${DIR}
# Runs docker container named cig2017_${DIR}
./run.sh ${DIR}
By default all agents connect to localhost and disable window. To customize this behavior change _vizdoom.cfg file.
Submissions require Docker. All images except for the host require quite recent Nvidia drivers and nvidia-docker to run CUDA.
The repository contains the following images:
LAST UPDATE: Tue Mar 28 17:11:47 CEST 2017
- host - the image will be used for initialization of the game. All agents are supposed to connect to the host. By default the host creates a deathmatch for 1 player on map01 with no bots lasting for 10 minutes but it's possible to override it with optional parameters.
# Sample usage (game for 8 players lasting 12 minutes on map 1):
./run.sh host -p 8 -t 12 -m 1
usage: Host script for ViZDoom Copmetition at CIG 2017. [-h] [-b BOTS_NUM]
[-p PLAYERS_NUM]
[-m MAP]
[-t TIMELIMIT] [-c]
[-w]
optional arguments:
-h, --help show this help message and exit
-b BOTS_NUM, --bots BOTS_NUM
number of bots to add [0,15] (default: 0)
-p PLAYERS_NUM, --players PLAYERS_NUM
number of players [1,16] (default: 1)
-m MAP, --map MAP map number [1,5] (default: 1)
-t TIMELIMIT, --time TIMELIMIT
timelimit in minutes [1,999] (default: 10)
-c, --console enable console (default: False)
-w, --watch roam the map as a ghost spectator (default: False)
The files might change (especially host and vizdoom's version) so please keep track of them.